

As we kick off this RAID: Shadow Legends starter guide, we must stress that all who heed the call should be ready for a tremendous adventure. I'm F2P and a little over 150 days in now. RAID: Shadow Legends takes players on an epic journey as they amass an army of Champions to rid the land of an unknown scourge and save the realm of Teleria.

In terms of legendaries I have pulled a grand total of 4 (including a void one!) but they're not game-changing at all. Honorable mentions: Apothecary 7 days in and Coffin Smasher 20-ish days in (for clan boss at the time) I'm running a MythSeeker team and without him I wouldn't be hitting unm, nm and brutal everyday. HK is free, Fayne was given for free (although I eventually pulled a dupe lol), Fused Demytha (same, dupe pulled as well), Fused Tatura (useful for the Block Debuff mainly and dps), and my beloved seeker. He is the only pull from my UNM clan boss team. Then I replaced Apo with HK (because a good barb banner dropped and the speed aura) and now that I have arbiter. (I was using only one before and got cut pretty regularly) Provoking the reviver + the defense aura and the passive and the attack up buff was huge.

Having a second speed booster made a big difference. Arena wasn't as hard as it is today but it was a 300+ speed apo into a 255+ speed Seeker with 260 accuracy. A significant upgrade from the lvl50 warmaiden who I didn't WANT to 6-star because "I would get a better Decrease defense eventually".Īnd then Seeker, day 80-ish pushed me from S4 to G3 at the time. He instantly pushed me from dragon 16 to 20 and from S3 to S4 arena.
